![]() ![]() A hill and a valley are obvious places for NOE flight, but a skyscraper, barn, and even a lowly haystack can make the difference between life and death. Terrain masking is the term for using terrain, made by god or man to mask yourself from unfriendly eyes. This is a distinct advantage over a jet, which must operate at high speeds to stay airborne. A helicopter can vary its speed and elevation at will. Utilizing your terrain correctly is one of the main things that will make or break you as a pilot, no matter what helicopter you're in. The gunner is also an overwatch, use your information and pass it along to the actuals to let them get into a safer position to increase mission success. The element of surprise is lost the second you shoot, don’t waste a rocket on a hill and waste your chance.Ĭommunicating with Squad Actuals to line up shots – As before, this helps with comm clutter. Spotting – You and your pilot are always to be on a swivel to detect any threats.Ĭoordinating with pilot for best shots – Talk to your pilot to line up your shots. Attack the high threats, and move on to the low threats as called out. Prioritizing Targets – Know what your gunship can and can’t handle. Comms get jammed very fast in a large game, so having the pilot talking to the command and the gunner talking to the Actuals is handy. The pilot gets the gunner there.Ĭommunicating with Command – The gunner should be trying to talk with squads to prevent friendly fire. Early missile avoidance is seen through the radar, not by the eye.Ĭoordinating with gunner for movement – The gunner will talk to the pilot to set up the most efficient shots. Radar Bird Dog – The pilot MUST pay attention to the radar. As above, the pilot must stay aware of what’s going on around him. Situational Awareness – The gunner is best served with his eyes set in the gunner’s POV. Spotting if needed – The pilot will always keep his head on a swivel, so why not help your gunner too? The Above action should take no more than 15 seconds total start to finish.įlying – Obviously, the gunner will not fly.įlight Plan – As determined by Command, the pilot will set up the best flight path and stick to it. Remember, you and your gunner should create a way to communicate to improve effectiveness before flying. When his ordinance is expelled, he calls Rifle out (Air to Ground Missile Out) then calls Break Down to tell the pilot to get back into cover. ![]() The Pilot flies out of cover, and the gunner Fires his missiles. The gunners first call is to initiate a Pop manuever, in azimuth 212, in order to get a DAGR Lock and then fire if possible. The above example is short, sweet, and to the point. Gunner (Gets Lock, Fires Missile) : Rifle Out, Break down There doesn't need to be callsigns between the pilot and gunner, it's just useless chatter since you know the other guy's voice. This would be a good chat during 1 such instance. If you perform a pop up maneuver, you should let the pilot know as soon as you’re done firing. When talking with your pilot as a gunner, it’s important to help him know when to move. You can simply be called Mike 1, or India 1. You can use this to establish yourself as well. Please refer to the bottom of Part 1 of my written 101 guide to see the entire list.Įach helicopter has a unique 2 letter start to their name. Remember also, that you can make use of the phonetic alphabet. If there’s more than 1 bird of the same type (For example, 3 mohawks), you can identify yourselves easily by saying Hawk-1, Hawk-2, and Hawk-3. This can be simply what you’re flying “Blackfoot-1â€, “Orca 1â€, etc… Or it can be shortened down “Hawk -1†can mean “Mohawk-1â€. Here’s a few examples of brevity that you can utilize in Arma 3 without being too in depth.Ĭode Names : code names allow you to identify your resource to all players. If playing with friends, set up your brevity code before the game, and roll with it. Don’t go “Uhhhh†since that uhhhh is probably going to get you fried. “Bandit 11 left high†Is still QUITE A BIT easier to say than “I see an enemy jet.uuuuuh 11 oclock above us.†Think about what you’re going to say, then say it. However, you should still strive to learn how to communicate effectively. As such, brevity code is useful, but will mostly be used to help immersion. Arma is a footsoldier simulator, not a flight simulator. You also know there’s quite a bit of useless wording that simply will not show up in Arma. The reason you use it is to convey as much information as you can in as few words as possible. Attack the enemy flank whenever possible.Make a high reconnaissance when possible.Study the map and set up reference points.When you should fly high and when you should fly low Communicating with Squad Actuals to line up shots.Responsibilites between the gunner and the pilot Brevity Code, it’s use and how you can use it in arma. ![]()
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